Chapter 6: The Design Challenge
Summary:
This chapter describes the challenges to designers. Designers typically go astray because they put aesthetics first, are not the users, and their clients may not be the users. There are two deadly temptations for designers as well, which are described as "creeping featurism and the worshiping of false images." Also the chapter has many examples, as most of the chapters do, such as the typewriter/keyboard, faucets, the telephone, and the computer.
Discussion:
This chapter was better than previous chapters. It gave me some things to look out for so I don't make those same mistakes. I like all the examples, but I feel as if the author is talking down to the reader too much.
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